The main idea is to tackle valley’s current introverted, isolated and obstructive situation to render it into an important part of the urban system and life, by using all its potentials.
The valley of life is not only envisaged as a standalone project to introduce a green recreational green strip in an urban zone, but also a tool to improve the functioning of it at a broader scale. It aims to contribute to whole zone in terms of ecological diversity, integration, public spaces system and social life, while recalling its forgotten memory and identity.
The idea unfolds itself on a multi-layer system of design elements where urban and natural identities of the district are reflected on the valley. The four elements of “urban interface”, “connectors”, “rooms” and “patches” are considered within a figure-ground system in which the “urban interface” and “connectors” constitute the figure, reflecting urban identity; and “rooms” and “patches” constitute the ground, referring natural identity. This separation of design elements provides the means to relate the valley with the surrounding urban fabric on one hand, and at the same time, keeping the low levels highly natural on the other.
The Urban Interface is the main tool to mediate the relationship between dense urban built environment and the restful valley. It is a double layered structure that relates with the neighbouring urban fabric on the upper level while providing an active front for the inner park, together with their vertical relationship and connections. It marks the valley’s border in an imageable way while welcoming users and gives the valley an active edge on the urban front with series of collective public spaces, while acting also as an access route, connecting the northern parts with the coast line.
Connectors give the valley a certain pulse of focal points with diverse activities while providing entrance points with imageable unique structures. They are the main tool for breaking the obstructive nature of the valley as an impermeable threshold, and integrate the fragmented eastern and western parts of the valley. They refer to existing focal points and primal routes within surrounding built environment, aiming to extend and combine them on a central spine while reflecting them on the valley.
Rooms constitute the active part of the patch system at lower level valley by offering series of diverse places and interest points. They supply a large number of activities, aiming a vivid experience for users while providing the necessary infrastructure for their needs and comfort within the valley. While holding all the structural and hard surface uses within lower valley, the rooms are also designed with themes that will attract large range of users with diverse interests and needs.
Patches are the soft surface natural pieces of the patch system at lower valley, celebrating the natural diversity and the beauty of the valley. They vary in their sizes and functions all designed within a larger green system. Some patches are assigned for accommodating migrating birds and nest diverse species of animals and plants, while some others are designed to attract the senses of users with their smell, colour, sound, touch and even taste. They control the pace and pulse of the valley, providing restful and serene experiences like a walk in the woods on one hand, and a vivid concert or a fair in a large lawn on the other.